Version History
Here you can find the changelog of Battle of Saipan since it was posted on our website on 2016-12-22.
The latest version is 3.1.0.0 and it was updated on soft112.com on 26 March, 2024.
See below the changes in each version:
version 3.1.0.0
posted on 2023-10-20
+ Generals: Request Call-for-Support replaces Loot action in the menu
+ Each general alters between offering build airfield or build hospital action
+ Accuracy: Artillery and airforce units can spend MPs to prepare for the next barrage/sortie which will be more effective
+ Revamped movement arrows
+ Settings: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn on the map
+ MP cost of requesting mines goes up by 1 for each 20 mines in play
+ HOF cleanup
version 3.0.0.1
posted on 2023-08-29
+ Setting: MAP button can either show full screen map with default city icons or VP in a circle
+ Setting: Make support units to be at higher or lower selection priority when using NEXT button
+ Setting: Turn AutoMove ON/OFF or alter its range (moving the unit multiple hexagons after a faraway tap)
+ Setting: Automove can focus the map into direction of travel
+ Units getting a combat bonus from the selected General marked with black-and-white edges
+ Bigger Status Line
+ One Disband per turn
version 2.8.0.1
posted on 2023-06-22
+ Added few Japanese anti-tank gun units
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route (similar to blue line draw on units to indicate a river)
+ Dugout can be placed on a border hexagon of a province if enemy control at most 10% of it
+ 30 UNDOs
+ More effective American bombardment
+ Simplified Shield-styled city icons
+ Units can embark from cities
version 2.8.0.0
posted on 2023-06-06
+ Added few Japanese anti-tank gun units
+ Setting: General switched from ON/OFF to % chance of getting each general (options 0-100)
+ If a unit covers a tactical route, narrow green line drawn over the unit to indicate the route
+ Dugout can be placed on a border hexagon of a province if enemy control at most 10% of it
+ Number of UNDO-actions increased to 30
+ More effective American bombardment
+ Simplified Shield-styled city icons
version 2.7.0.1
posted on 2023-04-29
+ General can request sabotage: a few of nearby enemy controlled hexagon change sides
+ Setting: Draw American flag over empty spots on map (if any) (take II)
+ Dugout can be placed on a border hexagon of a province if enemy control at most 5% of it
+ Any unit can be disbanded by selecting it and pressing REL-button for 5 seconds
+ AI: Improved situation assessment before attacking over rivers
+ Stats includes total travel of ground combat units per turn
+ HOF cleanup
version 2.6.6.1
posted on 2023-01-01
+ Dugouts can be requested via an action by generals (cost 4 MPs)
+ When MP/HP resource selected, eligible units will have yellow edges
+ Setting: Draw own flag over empty spots on map (if any)
+ Less Japanese replacements over time
version 2.6.2.0
posted on 2022-02-03
+ Minefields requested by Generals/Commanders now arrive with one turn delay
+ Assigning replacements (+1 HP) to a unit is a bit easier (3 adjacent enemy hexagons allowed, but the severity of enemy-blocks-replacements depends on the Difficulty Level
+ AI artillery might escape capture (happens less often than General's escape)
+ AI: Improvements in front line coherence
+ HOF relocated to web (see dev-log for details)
+ HOF cleared from the oldest scores
version 2.6.0.2
posted on 2021-10-27
+ Fix: Supply route maxed out for units at NE corner when supply ships land on SW corner
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to > 1 enemy hexagon
+ New province borders: brightness/width options
+ Grey box: Percent of how much the player controls of the province on the screen
+ Yellow box: Number of VPs player controls & amount required
+ New default background: solid yellow-green color
+ Brightened darkest icons
+ More Tactical Routes
version 2.6.0.1
posted on 2021-10-13
+ Fog-of-War: Sometimes enemy HP drawn as ?
+ Assigning +1 HP: The unit can't be adjacent to more than 1 enemy hexagon
+ New province borders: Settings: brightness & width
+ The percent of how much the player controls of the province currently on the screen shown on grey box
+ The number of VPs player controls & amount required shown on yellow box
+ New default background is solid yellow-green color (22 image patterns, grey, green, yellow-green)
+ Brightened darkest icons
+ More Tactical Routes
version 2.4.1.0
posted on 2021-05-13
v2.4.1
+ Campaign: Fixes to Japanese OOB
+ Depots no longer relocated towards the inner map
v2.4
+ Setting: Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (hospitals via General)
+ Unit track the number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ Withdrawing unit favors clear/cities
+ More Tactical Routes
version 2.4.0.0
posted on 2021-03-21
+ Setting: Show Fatigue number instead of FA-marker
+ Setting: Strength of shadow on units
+ General: Action: Build Hospital (from now on hospitals via General)
+ Each unit tracks the number of hexagons they move (shown at Unit Info/Tally)
+ Cut off dugouts etc immobile defensive structures might lose HP (20% chance)
+ New Forest icon: Forest/Swamp/Hospital drawn bigger if covered by unit
+ Setting: Turn |||,==,HO markers ON/OFF (Forest, Swamp, Hospital)
+ HOF cleanup
+ More Tactical Routes
version 2.2.0.4
posted on 2020-11-09
+ Setting: Carry out a more Narrow Landing (default OFF)
+ Setting: Turn Reising submachinegun resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Minimap: Altering color themes to better separate various targets
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ More MPs for initial landing troops
+ AI refinements
version 2.2.0.1
posted on 2020-09-15
+ Setting: Carry out a more Narrow Landing (default OFF)
+ Setting: Turn Reising submachinegun resource ON/OFF
+ Setting: Show terrain on minimap (slight color variation)
+ Setting: Turn Hospital-dots ON/OFF on minimap
+ Documentation: Updates and typo corrections
+ HOF cleared from the oldest scores
+ Bug fix: Encircled AI units were too passive
+ More MPs for initial landing troops
version 2.1.8.2
posted on 2020-05-02
v2.1.8
+ New lighter sea-water hexagon icon & lighter rivers
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
version 2.1.8.0
posted on 2020-03-01
v2.1.8
+ Setting: Turn Mortars ON-OFF
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
version 2.1.6.0
posted on 2020-01-14
v2.1.6
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ HOF cleared from the oldest scores
v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
version 2.1.4.0
posted on 2019-12-08
v2.1.4
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
v2.1.2
+ Road only gives cheaper move when moving from own hexagon to own hexagon
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
version 2.1.2.0
posted on 2019-09-17
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
version 2.1.0.0
posted on 2019-08-28
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (applies when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: Show strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ HOF cleared from the oldest scores
version 1.8.0.2
posted on 2018-03-25
+ Setting: Draw Forest With: Green outline vs Satellite View
+ Setting: Old or New Mountain icon: Plus change transparency
+ Big Advances: If one side gains over 13 VPs during one turn, the other side loses MPs from multiple units
+ Combat: More bonus from repeated attacks against the same unit during one turn
+ Setting: Turn Tactical Location/Move-Point/Route system ON/OFF
+ Setting: Auto mark resting unit DONE for the turn
+ War Status: Separate Withdraw, Weather, Supplies column
+ HOF cleanup
version 1.0.1.4
posted on 2016-12-14
v1.0.1,+ Fatigue revamp: major elements of between turns fatigue: nearby enemy area, negative MPs, distance to own city,+ Green HO marker when unit over Hospital,+ Air force reinforcements fix,+ Replacements for Marines,+ Campaign & icon tweaks